Monday, December 31, 2012
Weekly 12
Higher quality link: http://www.abload.de/img/weekly1238pq3.jpg
Breakdown: https://dl.dropbox.com/u/23855217/weeklybreak12.pdf
Happy new year everyone!
Wednesday, December 26, 2012
Wednesday, December 19, 2012
Wednesday, December 12, 2012
Weekly 09 (unfinished)
There are many reasons I'm posting this unfinished. First I trashed a weekly after 4 days of work and started this, which was way too detailed and ambitious. So my bad on that. The most important reason why I did not simply put some random textures on it and applied tons of postpro to upload it anyway somehow, is simply that I really, really want to finish this one the way I wanted. Would really eat me up in this particular case if I don't. So I'm continuing working on this scene for this week. Thanks for your understanding o/
Wednesday, December 5, 2012
Wednesday, November 28, 2012
Weekly 07
Higher quality link: http:/http://www.abload.de/img/weekly07japft.jpg
Higher quality link: http:/http://www.abload.de/img/weekly07_altxrroa.jpg
Breakdown: https://dl.dropbox.com/u/23855217/weeklybreak07.pdf
Wednesday, November 21, 2012
Wednesday, November 14, 2012
Wednesday, November 7, 2012
Wednesday, October 31, 2012
Weekly 03
Higher quality link: http://http://www.abload.de/img/weekly03qxkgj.jpg
Short breakdown: https://dl.dropbox.com/u/23855217/weekly03break.pdf
Wednesday, October 24, 2012
Weekly 02
Higher quality link: http://http://www.abload.de/img/weekfulls7bsq.jpg
Short breakdown: https://dl.dropbox.com/u/23855217/weekly02breakdown.pdf
Wednesday, October 17, 2012
Weekly 01
Higher quality link: http://www.abload.de/img/week01fullklqsw.jpg
Short breakdown: https://dl.dropbox.com/u/23855217/weekly01break.pdf
Short breakdown: https://dl.dropbox.com/u/23855217/weekly01break.pdf
Tuesday, October 9, 2012
365 Days!
Hey you!
I finally completed a full year of daily renders without leaving out a day or posting an image too late!
Thanks a lot to the people posting feedback here and motivating <3
I'm super happy I did this! Well at times it was really a lot of hustle to get them done but overall it's really a great experience.
Now I'd love to do weeklies instead for a year and maybe come back to everydays after that year.
The reason is not that I totally can't afford doing daily works any more or that I don't like doing them, it's just that I love scenes and scenes love detail.
I'd really love to do at least basic concept and look development, learn proper UV and texture painting and last but not least proper topology.
So basically I'd love to do some more refined scenes and be able to build upon something.
Having that extra time I will also raise the resolution to 1440p and most importantly add some sort of diary breakdown.
This way I can look back on early days and what stupid decisions I've made and you got breakdowns in case you're someone who's interested in the technical aspect. Doing daily breakdowns will also keep me away from doing shit for a day or two.
Together with the weeklies my goal for this year will be finishing at least one very good short and a small game.
Sooo, see you next Wednesday o/
Monday, October 8, 2012
Sunday, October 7, 2012
Saturday, October 6, 2012
Friday, October 5, 2012
Thursday, October 4, 2012
Wednesday, October 3, 2012
Tuesday, October 2, 2012
Monday, October 1, 2012
Sunday, September 30, 2012
Saturday, September 29, 2012
Friday, September 28, 2012
Thursday, September 27, 2012
Wednesday, September 26, 2012
Tuesday, September 25, 2012
Monday, September 24, 2012
Sunday, September 23, 2012
Saturday, September 22, 2012
Friday, September 21, 2012
Thursday, September 20, 2012
Wednesday, September 19, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
Sunday, September 16, 2012
Saturday, September 15, 2012
Friday, September 14, 2012
Thursday, September 13, 2012
Wednesday, September 12, 2012
Tuesday, September 11, 2012
Monday, September 10, 2012
Sunday, September 9, 2012
Saturday, September 8, 2012
Friday, September 7, 2012
Thursday, September 6, 2012
Wednesday, September 5, 2012
Tuesday, September 4, 2012
Monday, September 3, 2012
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